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5th Conference on Sustainable Urban Mobility (CSUM2020)

The University of Thessaly, Department of Civil Engineering, Traffic, Transportation and Logistics Laboratory – TTLog organizes the 5th Conference on Sustainable Urban Mobility – CSUM2020, which will be held in Skiathos Island, Greece on 27 – 29 May 2020.



5th International Staff Training Week 30th March – 3rd April 2020

The University of Thessaly kindly invites you to its 5th International Staff Week from March 30 to April 3, 2020, in Volos, Greece. We will be happy to host a maximum of 25 participants. We highly encourage the staff interested in visiting the UTh and getting acquainted with the way it is run as a public university, to do so within this Erasmus Staff Training Week. Unfortunately, we won’t be able to receive staff apart from those in the Erasmus+ Exchange Programme. In the selection process, priority will be given to partner universities.

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"Experience Exchange Fair" in Varna, Bulgaria – Call for participation

The University of Thessaly, partner in the project "Entrepreneurial Learning Exchange Initiative for Sustainable Hospitality in the Balkan-Mediterranean Region - HELIX", which is part of the European Territorial Cooperation Programs and is co-funded by the European Union and by the National Resources of the countries that participate in them, invites students or business representatives in the field of tourism, hospitality and / or catering to apply for participation in the "Experience Exchange Fair" to be held in Varna, Bulgaria on 19-20 June under the D.6.2.4 "Experience Exchange Fair"


Participation of an Engineer in the iGEM Thessaly 2019 Team

This is happening! The first interdisciplinary team from the University of Thessaly will take part in the iGEM Synthetic Biology International Contest that is held in Boston in November 2019.
In the context of the International Genetically Engineered Machine (IGEM) competition, over 6,000 students of Science, Health Sciences, Engineering, and other fields not related to Bio-Sciences will flock from all over the world to Boston, to present their research projects and compete in the Giant Jamboree. The concept of the competition emerged during MIT's independent activity in 2003 and 2004 and is now the main program of the iGEM Foundation, an independent, nonprofit organization devoted to the advancement of Synthetic Biology and Education.


Washed-Up Sea Turtle Incident

On Sunday, October 28, 2018, a dead sea turtle (Caretta caretta), without obvious trauma, was washed-up in the Alikes sea area of ​​the Municipality of Volos. A team of the Department of Ichthyology and Aquatic Environment rushed to the area to assess the incident under the guidance of Associate Professor Anastasia Komninou (Veterinary School – Aristotle University of Thessaloniki and Rescue and Care Center for Marine Cetaceans - ARION). Mrs. Foteini Koutina and Mrs. Vaso Kotsi, members of the Arion Network of Veterinarians, in collaboration with Assistant Prof. Georgios Gafas (Department of Ichthyology & Aquatic Environment) conducted the autopsy and data collection for macroscopic and histological analysis to determine the cause of death.
The photos taken on the spot were by the Ph.D. candidate of the Department of Ichthyology and Aquatic Environment of the University of Thessaly, Mr. Grigoris Karamitros.


The Society of the Future in Science Fiction Films

The School of Engineering and the Faculty of Humanities and Social Sciences of the University of Thessaly co-organize the seminar:
"The Society of the Future in Science Fiction Films" which will be held during the Winter Semester 2018-2019

Day / Time: every Wednesday (15.00-18.00)
Location: Hall H2, 2nd Floor, Delmouzos Building, Papastratos Seafront Complex


Seminar: "The Future Society in Science Fiction Films".

The Dean of the School of Engineering of the University of Thessaly organizes a seminar on "The Future Society in Science Fiction Films" which will be held during the Winter Semester 2018-2019. The seminar aims, through fiction film scenarios, to highlight main issues arising from the interaction of man with a growing urban environment that is changing due to the new technologies.
Day / time: every Thursday (15.00-18.00)
Place: Auditorium of the Department of Urban Planning and Regional Development, Pedion Areos, Volos.
The first presentation will take place on Thursday 18-10-2018


Formation of a Joint Group for the International Synthetic Biology Competition iGEM 2019

A concept by the students of the laboratories of the Department of Biochemistry and Biotechnology of the University of Thessaly was born, to form the first team in our university that will attempt to participate in the International Synthetic Biology Competition iGEM that is going to be held in Boston, in November 2019.


Design Thinking in Engineering Education

Entrepreneurial capacity is long considered as a key transversal competency applicable in all subjects and educational levels (ET2020). It empowers individuals to explore their talents, to introduce creative ideas, and to take action towards turning ideas into viable solutions that contribute to business growth and social well-being.
Design thinking is a human-centered, solution-oriented approach to entrepreneurial innovation that aims at better understanding of how a user will experience a proposed solution. Design thinking can help find solutions through empathy for understanding actual issues, creativity for innovation, prototyping, and testing with users to ensure that proposed services work (Stanford). The approach is successful both in making businesses successful through offerings that best meet client needs and in solving social issues in social entrepreneurship contexts by introducing solutions through creativity where none may appear to exist.  These entrepreneurial skills are particularly relevant for today’s young generation in the face of emerging societal challenges related to population growth, poverty, unemployment, and more.
DesignIT aims at introducing innovative design thinking interventions into entrepreneurial higher education towards preparing students to enter evolving economies by being adaptive, resilient, innovative, and creative and by possessing the practical entrepreneurial skills that will allow them to put ideas into action in business as well as social well-being contexts.
The project targets the educational needs of students by introducing design thinking skill building activities that can be integrated into wide subjects and help learners understand the core design thinking concepts as well as explore its practical applications in diverse contexts.
DesignIT further targets the needs of educators by introducing instructor support content for integrating design thinking into learning by challenging students to generate new ideas and bring them into life.
DesignIT applies well accepted active learning methodologies that help students learn by doing and building experience. Some argue that great designs are the results of great teams. In this spirit, the project further promotes collaborative and explorative learning approaches. The project exploits the advantages of gamification, namely the deployment of game elements in learning contexts, towards promoting student engagement, motivation, evaluation, and step-by-step scaffolding of knowledge.
The above is achieved through a gamified learning environment that encourages learners to apply design thinking methods towards solving non-trivial business and social challenges. Students will be exposed to the entrepreneurial concepts of desirability of a solution (i.e. how well it addresses user needs), technical feasibility, and business viability (IDEO). Specific learning scenarios inspired by real-world case-studies are designed around clear educational objectives, namely the promotion of soft skills such as creativity, group-work, and customer understanding along with practical capabilities such as designing a working and viable basic business offering.
The DesignIT gamified learning environment is designed for deployment as a complementary educational tool in wider blended learning activities classroom during which learners have the opportunity to learn from each other and from the teacher through peer idea evaluation as well as the evaluation of the viability of the proposed business solution.